The Korea Herald

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Minkonet shows off technology for mobile game broadcasting

By 김영원

Published : Oct. 7, 2015 - 16:37

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Game broadcasting on TV has garnered huge popularity at home and abroad thanks to the spread of fast network infrastructure and the growing online game industry from the early 2000s.

With many people now turning to smartphones to play mobile games, live-streaming mobile games and related technologies are gaining traction.

An image of a mobile game broadcasting demonstration using Minkonet’s Swing solution. (Minkonet) An image of a mobile game broadcasting demonstration using Minkonet’s Swing solution. (Minkonet)

Kim Tae-woo, the CEO of Korean start-up Minkonet, said the firm’s Swing software engine for live streaming will be a game changer in the sector for mobile game broadcasting technology.

“The Swing software solves problems existing in the current solutions for mobile game live broadcasting, such as the large memory space taken up when live streaming,” the CEO said.

Minkonet’s software allows users to reduce the cost of leasing servers as it stores a smaller amount of data -- around one-tenth of what is required by the existing solutions -- for live streaming, according to the firm.

“The Swing engine, which is an optimal measure for replays of mobile games in virtual reality with products such as Oculus VR, will be one of the best solutions among existing video processing middleware products,” the CEO said.

He also said that he would announce a new Swing server that can be operated easily in cloud services such as Amazon Web Service during the Max Summit 2015, a gaming conference, to be held on Oct. 5 in Seoul.

By Kim Young-won  (wone0102@heraldcorp.com)



An image of a mobile game broadcasting demonstration using Minkonet’s Swing solution. (Minkonet)